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Tools/program

A list of tools and programs you will need to port weapons from all COD games!

Click on the tool/program in the list below to download them.

Setting Up Maya!

How to set up Maya ready to port weapons.

Up axis

How to set-up up axis

  • First head to the windows tab at the top, then "Settings/Preferences" > "Preferences".

windows_settings_preference

  • Click on "Settings".

preferences_settigs

  • Select up axis: Z.

world_coordinate_system_up_axis_z

Import settings

How to set up import settings

  • Go to the file tab top left, then click on the box next to "Import...".

file_import_box_settings

  • Look for playback options and select "Override to Match Source" for both "Framerate Import" and "Animation Range".

playback_options_framerate_import_animation_range

  • At the bottom of the window you should see "Namespace options", select "Merge into selected namespace and rename imcoming objects that match".

namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match

Timeline speed

How to set timeline speed

  • Right click your timeline at the bottom of your screen, head to "Playback Speed" > "Real-time".

timeline_right_click_playback_speed_real_time

Legacy Default Viewport

How to enable Legacy Default Viewport

  • Head to your maya folder located in your documents folder e.g Documents/maya/2026, there you should see a file called "Maya.env" open it with any text editor (notepad, np++, VS code).

Maya_env

  • Once there copy this into to the file and save MAYA_ENABLE_DEPRECATED_VIEWPORT=1.

maya_env_open

  • Restart Maya if you have it open, after restarting you should see a setting called "Legacy Default Viewport" in Renderer.

viewport_2_0

Setting Up CODMayaTools (FINISH)

How to install CODMayaTools!

  • Download CODMayaTools from our github

  • Head to your scripts folder located in documents e.g Documents/maya/2026/scripts, open the zip and move all files into the scripts folder. If you already have a userSetup.mel file open it and add python("import CoDMayaTools"); then save and close.

codmayatools_move_to_scripts

  • Restart your Maya if you have it open.

Setting Up Cast

How to install Cast!

  • Download Cast from dtzxporter's github.

  • Go to your plug-ins folder e.g Program Files/Autodesk/Maya2026/bin/plug-ins, open the zip and move all files into the plug-ins folder.

cast_move_to_plugins

  • In Maya go to windows tab at the top, then "Settings/Preferences" > "Plug-in Manager".

windows_settings_preferences_plugin_manager

  • Search "cast" and tick "castplugin.py".

search_cast_tick_castplugin

Setting Up ManyAnims (FINISH)

How to install ManyAnims!

  • Download ManyAnims from ManyAsset github

  • Head to your scripts folder located in documents e.g Documents/maya/2026/scripts, open the zip go to the 2023+ folder and move the file into the scripts folder.

manyanims_move_to_scripts

  • Open your userSetup.mel file and add python("import ManyAnims"); then save and close.

usersetup_mel_manyanims_import

  • Restart Maya if you have it open, once maya is open you should see a tab at the top of your screen called "ManyAnims", By default xanim_export and cast will be enabled.

manyanims_settings

Using Saluki

How to use Saluki!

  • Download Saluki from saluki-releases github

  • Move the exe into its own folder.

unzip_saluki_move_to_folder

  • Run Saluki and head to settings.

open_saluki_settings

  • There you can select what type of assets you want to export.

assets_type_export

  • Settings that I use are exporting all avaliable LODs, image type .TGA and Strip directory from material path. You can check other settings if you wish.

exporting_all_avaliable_LODs

export_image_type_tga

strip_directory_from_material_path

  • After you're done with your settings, simply run the game you want to export from and click "Load Game" in Saluki.

REMEMBER if you're porting from a game with ricochet anti-cheat you HAVE to use Cordycep or you will get banned!

load_game_show

  • You can also preview most to all assets with Saluki by pressing the letter "P" on your keyboard.

saluki_preview_model

saluki_preview_image

saluki_preview_sound

  • Note: for older COD games, if all their assets don't get loaded you will need to load their IWDs with "Load File" and selecting the IWDs.

  • Once you've exported the assets you wanted, head to the exported_files folder in root folder of where Saluki is, there you should see the name of the game you exported from and the assets inside.

saluki_export_folder_show

Using Cordycep

How to use Cordycep!

  • Download Cordycep from Dest1yo's discord server under the tools channel.

  • Move the files into their own folder.

unzip_cordycep_move_to_folder

Cordycep (COD: Online)

Using Texture Smith (TS)

How to use Texture Smith (TS)!

Installing COD4:MW ModTools

How to install COD4:MW ModTools!

Using ManyWeapons

How to use ManyWeapons!

Using HydraX

How to use HydraX!

Using ZoneBuilder

How to use ZoneBuilder (ZB)!

Using ZoneTool

How to use ZoneTool (ZT)!

Using OpenAssetTools

How to use OpenAssetTools (OAT)!

Using x64 ZoneTool

How to use ZoneTool (x64 ZT)!

Using BassDrop

How to use BassDrop!

Using CascView

How to use CascView!