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Tools/porgrams

A list of tools and programs you will need to port weapons from all COD games!

Click on the tool/porgram in the list below to downlow them.

Setting Up Maya!

How to set up Maya ready to port weapons.

Up axis

How to set-up up axis

  • First head to the windows tab at the top, then "Settings/Preferences" > "Preferences".

windows_settings_preference

  • Click on "Settings".

preferences_settigs

  • Select up axis: Z.

world_coordinate_system_up_axis_z

Import settings

How to set up import settings

  • Go to the file tab top left, then click on the box next to "Import...".

file_import_box_settings

  • Look for playback options and select "Override to Match Source" for both "Framerate Import" and "Animation Range".

playback_options_framerate_import_animation_range

  • At the bottom of the window you should see "Namespace options", select "Merge into selected namespace and rename imcoming objects that match".

namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match

Timeline speed

How to set timeline speed

  • Right click your timeline at the bottom of your screen, head to "Playback Speed" > "Real-time".

timeline_right_click_playback_speed_real_time

Legacy Default Viewport

How to enable Legacy Default Viewport

  • Head to your maya folder located in your douments folder e.g Documents/maya/2026, there you should see a file called "Maya.env" open it with any text editor (notepad, np++, VS code).

Maya_env

  • Once there copy this into to the file and save MAYA_ENABLE_DEPRECATED_VIEWPORT=1.

maya_env_open

  • Restart Maya if you have it open, after restarting you should see a setting called "Legacy Default Viewport" in Renderer.

viewport_2_0

CODMayaTools (FINISH)

How to install CODMayaTools!

  • Download CODMayaTools from our github

  • Head to your scripts folder located in documents e.g Documents/maya/2026/scripts, open the zip and move all files into the scripts folder. If you already have a userSetup.mel file open it and add python("import CoDMayaTools"); then save and close.

codmayatools_move_to_scripts

  • Restart your Maya if you have it open.

Setting Up Cast

How to install Cast!

  • Download Cast from dtzxporter's github.

  • Go to your plug-ins folder e.g Program Files/Autodesk/Maya2026/bin/plug-ins, open the zip and move all files into the plug-ins folder.

cast_move_to_plugins

  • In Maya go to windows tab at the top, then "Settings/Preferences" > "Plug-in Manager".

windows_settings_preferences_plugin_manager

  • Search "cast" and tick "castplugin.py".

search_cast_tick_castplugin

Setting Up ManyAnims (FINISH)

How to install ManyAnims!

  • Download ManyAnims from ManyAsset github

  • Head to your scripts folder located in documents e.g Documents/maya/2026/scripts, open the zip go to the 2023+ folder and move the file into the scripts folder.

manyanims_move_to_scripts

  • Open your userSetup.mel file and add python("import ManyAnims"); then save and close.

usersetup_mel_manyanims_import

  • Restart Maya if you have it open, once maya is open you should see a tab at the top of your screen called "ManyAnims", By default xanim_export and cast will be enabled.

manyanims_settings

Using Saluki

How to use Saluki!

  • Download Saluki from saluki-releases github

  • Move the exe into its own folder.

unzip_saluki_move_to_folder

  • Run Saluki and head to settings.

open_saluki_settings

  • There you can select what type of assets you want to export.

assets_type_export

  • Settings that I use are exporting all avaliable LODs, image type .TGA and Strip directory from material path. You can check other settings if you wish.

exporting_all_avaliable_LODs

export_image_type_tga

strip_directory_from_material_path

  • After you're done with your settings, simply run the game you want to export from and click "Load Game" in Saluki.

REMEMBER if you're porting from a game with ricochet anti-cheat you HAVE to use Cordycep or you will get banned!

load_game_show

  • You can also preview most to all assets with Saluki by pressing the letter "P" on your keyboard.

saluki_preview_model

saluki_preview_image

saluki_preview_sound

  • Note: for older COD games, if all their assets don't get loaded you will need to load their IWDs with "Load File" and selecting the IWDs.

  • Once you've exported the assets you wanted, head to the exported_files folder in root folder of where Saluki is, there you should see the name of the game you exported from and the assets inside.

saluki_export_folder_show

Using Cordycep

How to use Cordycep!

  • Download Cordycep from Dest1yo's discord server under the tools channel.

  • Move the files into their own folder.

unzip_cordycep_move_to_folder

Cordycep (COD: Online)

Using GameImageUtil (GIU)

How to use GameImageUtil (GIU)!

Installing COD4:MW ModTools

How to install COD4:MW ModTools!

Using ManyWeapons

How to use ManyWeapons!

Using HydraX

How to use HydraX!