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Per-game

Here you will find porting tips for each game!

COD1/UO (iw)

  • Load all IWDs to extract assets
  • Rig converter (iw rig)

COD2 (iw2)

  • Load all IWDs to extract assets
  • Rig converter (iw2 rig)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

COD4 (iw3)

  • Rig converter (fix j_webbing)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

WAW (t4)

  • Rig converter (fix j_webbing)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

MW2 (iw4)

  • photoshop (detail map)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

BO1 (t5)

  • Rig converter (fix j_webbing)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)
  • Invert roughness (gloss/cosine)

MW3 (iw5)

  • photoshop (detail map)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

FW (nx1)

  • photoshop (detail map)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Coverter Normal | GIU: XY Normal Map (BC5 Grey/Yellow w/ No Alpha) (Modern Games/Global)

BO2 (t6)

  • Rig converter (fix j_webbing)
  • Coverter Normal | GIU: XY Normal Map (BC5 Grey/Yellow w/ No Alpha) (Modern Games/Global)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Attachment locations | OAT: "attachviewModelOffsetXX" Convert value from Inches to CM

Ghosts (iw6)

  • Blend Fire and Settle anims
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Coverter Normal | GIU: XY Normal Map (BC5 Grey/Yellow w/ No Alpha) (Modern Games/Global)
  • Sub-D mesh (most to all weapons)

COD:Online (codo)

  • photoshop (detail map)
  • ConvertNormal | GIU: CoD Greyscale XY Normal Map w/ Alpha (MW/WaW/MW2/MW3/BO1)

AW (s1)

  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Sub-D mesh (some weapons)

BO3 (t7)

  • Rig converter (t7 rig)
  • Attachment locations | HydraX: "attachviewModel1" (tag pos x 2.54 = tag pos)

IW (iw7)

  • Rig converter (iw7 rig)
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

MWR (h1)

  • Blend Fire and Settle anims
  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)

WW2 (s2)

  • Split S.G.O | GIU: CoD S/G/O (Green Image) (World War II)
  • Split S/A | GIU: CoD Specular/Albedo (World War II)

BO4 (t8)

  • Rig converter (t8 rig)

MW19 (iw8)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

MW2:CR (h2)

  • Split Specular | GIU: CoD Spec/Gloss (RGB/A)(Multiple CoDs)
  • Split S.G.O | GIU: CoD S/G/O (Blue Image) (Modern Warfare 2 Remastered)

BO:CW (t9)

  • Rig converter (t9 rig)
  • Invert roughness (gloss/cosine)

Vanguard (s4)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

MW22 (iw9)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

MW23 (jup)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

BO6 (t10)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)

BO7 (sat)

  • Rig converter (iw7 rig)
  • Split S/A | GIU: CoD Specular/Albedo (Infinite Warfare/Modern Warfare)
  • Split N.O.G | GIU: Normal/Gloss/Occlusion (Infinite Warfare/Modern Warfare)